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Virtual Worlds, Real Money: Security and Privacy in Massively-Multiplayer Online Games and Social and Corporate Virtual Worlds

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Citation Edit

European Network and Information Security Agency, Virtual Worlds, Real Money: Security and Privacy in Massively-Multiplayer Online Games and Social and Corporate Virtual Worlds (Oct. 28, 2008) (full-text).

Overview Edit

This report describes MMOGs/VM risks and others, including privacy risks in MMOs, in-game access-control vulnerabilities, scripting vulnerabilities, denial of service, spam and threats to minors, before making a number of recommendations on how to remedy them.

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