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Citation[]

OECD, Seoul Declaration for the Future of the Internet Economy (June 18, 2008) (full-text).

Overview[]

This Declaration was adopted by 39 countries[1] and the European Community on June 18, 2008. It outlines the basic principles that will guide further development of the Internet economy. The Declaration was intended

to promote the Internet economy and stimulate sustainable economic growth and prosperity by means of policy and regulatory environments that support innovation, investment, and competition in the information and communications technology (ICT) sector.

The Declaration stresses the vital role that Internet and ICT technologies can play to tackle new challenges, such as an aging population, environmental and energy concerns, the scarcity of raw materials, globalization and regional imbalances. It also explicitly mentions virtual worlds as one of the "emerging Internet technologies, applications and services" to be analysed.[2]

Policy guidance[]

Policy guidance was developed in the following areas: convergence and next generation networks (NGN), digital content, emerging consumer protection and empowerment issues in mobile commerce, online identity theft, protecting and empowering consumers in communication services, protection of critical information infrastructures, enhanced access and more effective use of public sector information and radio frequency identification.

The Report sought to provide guideposts for shaping policies and practices for the future of the Internet economy in this rapidly changing and inherently global area. It identified a number of challenges:

References[]

  1. The Seoul Declaration was signed by Australia, Austria, Belgium, Canada, Chile, the Czech Republic, Denmark, Egypt, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, India, Indonesia, Ireland, Israel, Italy, Japan, Korea, Latvia, Luxembourg, Mexico, the Netherlands, New Zealand, Norway, Poland, Portugal, Senegal, Slovak Republic, Slovenia, Spain, Sweden, Switzerland, Turkey, the United Kingdom, and the United States of America.
  2. Virtual Worlds-Immersive Online Platforms for Collaboration, Creativity and Learning, at 6.
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