Citation Edit

US-CERT, Playing it Safe: Avoiding Online Gaming Risks (2006, updated 2008) (full-text).

Overview Edit

In general, online gaming may involve both social risks and technological risks, including the following:

Thus, many online gaming risks are similar to those computer users may have already encountered, but they may not have realized that the games pose another opportunity for the compromise of their privacy or computer security. In this paper, both types of risks are described. This paper also includes advice on how users can protect themselves against these risks.

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