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Definitions Edit

A connected vehicle (also called a connected car) is a vehicle that is equipped with Internet access, and usually also with a wireless local area network. This allows the car to share internet access with other devices both inside as well as outside the vehicle.

A connected vehicle is a

[v]ehicle[] that [is] connected to the Internet to offer consumer convenience and infotainment services and/or vehicles that are connected to each other (vehicle-to-vehicle) or to infrastructure (vehicle-to-infrastructure) through dedicated short-range communications.[1]

Overview Edit

Connected vehicles offer services and features to consumers through wireless communication systems. Technologies, such as in-vehicle sensors and global positioning systems, generate data that are transmitted through two-way communication between a vehicle and a central computer system or a call center. As shown in figure 1, automakers use third parties to provide connectivity[2] (e.g., enable a vehicle to transmit and receive voice and data communications) and typically contract with third parties to provide support for the services offered in connected vehicles ("connected vehicle services").

Connected

For example, automakers may contract with:

telecommunication companies to connect a vehicle to the internet or a wireless network,
telematics service providers to provide connected vehicle services by staffing calling centers and processing data, and
content providers to provide optional applications, similar to those available on a smartphone, that consumers can access through their vehicle's console.

Connected vehicles can offer consumers a range of safety, security, and convenience services. For example, roadside assistance and automatic crash notification services allow for voice and data communication between a vehicle and a person at a call center. In providing these services, connected vehicles generate, transmit, and receive various types of data, such as a car's location.

Threats Edit

The addition of Internet connectivity to infotainment consoles has already introduced threats to driver and passenger safety as a result of intercommunications between vehicle controls and entertainment. Vehicle-to-vehicle (V2V), vehicle-to-infrastructure (V2I), and vehicle-to-everything (V2X) communications introduce new attack vectors. The addition of these communication channels brings an increased threat of spoofed, manipulated, damaged, and missing sensors and actuators, which could cause vehicles to behave unpredictably.

Appropriate security measures must be taken within each subsystem as well as any communications or interactions between them. Protections must be made against user error, device malfunction, and device damage in addition to deliberate attacks by malicious actors (e.g., disgruntled employees, agents of industrial espionage, and terrorists).

Additional threats:

Source Edit

References Edit

  1. Driving Change: Technology and the Future of the Automated Vehicle, at 15.
  2. Connectivity may be provided through a subscriber identity moduleSIM—card and modem embedded in the vehicle. Connectivity may also be provided through a consumer's smartphone. In this case, the consumer's smartphone must be in the vehicle, and data are transferred or received using the consumer's cellular data plan.

Source Edit

See also Edit

External resources Edit


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